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The art was fantastic. I don't think I'm understanding the gameplay because I replayed it and tried every possible conversation option and also assigning the task to every person with each of the 2 options and nothing ever changed. Unless I needed to pick a specific person with a specific choice and specific conversation options. The art and story hooked me in but it didn't really feel like the theme to me, but it really had me going. I just felt like I didn't accomplish anything haha.

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Hi, thanks for the feedback!! We were actually not sure how difficult to make the game, a la how much should we tell players about the mechanics. We added a bit of info to help :)

⚠️ A note before you play:

The success of a quest depends on who you trust, and what you choose to tell them. The information available to you can be updated as the story progresses - what you know now might not be enough, nor appropriate.

The quest icon appears once a quest becomes available to you.


Again, really appreciate the feedback!

So does that mean accepting the quest too early could also be a problem? Or is it that I did indeed need to accept the quest and then pick the right dialogue options?