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A pretty smooth experience with some neat items and a similarly neat general premise. One thing that stuck out is that the spikes didn't damage enemies at all, only the player, which felt strange in some scenarios. I wish there was a little more variation in level variety, and I also wish that enemies dying had a more immediate effect than fading out of the world since that makes it a little ambiguous what the specific moment you kill it is (matters a lot with the uzi) but the artstyle is fun and I'm a big fan of the variety of weapons, the recoil on the shotgun was a nice touch. Fun entry!