First of all, thanks a lot for the indept review, I loved reading through this. So for the first criticism, the reason the spikes don't hurt enemies is for balancing reasons and to put more pressure on the player to bring them to buy more items (they're primary reason for being included was because my brother told me that the player didn't really have a reason to jump lol). But for the second one, god you're so right. That's something we'll absolutely change when we get our hands back in this project, as long with much more polish. Thanks again for the review!