THX for enjoying!! Let me give a few examples and see if any of these might explain the issue you ran into:
- We have both active and passive NPCs. Passive NPCs cannot be interacted with directly, while active NPCs need to be interacted with and then brought into conflict with passive NPCs in order to clear the level.
- The actual attack range of the finger poke may be slightly different from what it looks like visually.
- Interactions will prioritize nearby objects, such as shopping carts. Because of this, there may be situations where you need to use ranged objects to attract an NPC’s attention.
If none of these match the problem you encountered, could you describe what happened in a bit more detail? That would help us better understand the issue, and your feedback would be really valuable for improving the game!