Reaaally cool visuals and atmosphere! π The combat seems fuuuun, although the companion AI could use a little balancing π Great work!
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The Last Companion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #585 | 3.500 | 3.500 |
| Audio | #648 | 3.050 | 3.050 |
| Gameplay | #775 | 2.900 | 2.900 |
| Overall | #867 | 2.967 | 2.967 |
| Theme | #955 | 3.000 | 3.000 |
| Enjoyment | #1029 | 2.750 | 2.750 |
| Innovation | #1084 | 2.600 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
With the theme being Trust No One, we wanted to make a twist on the classic NPC ally trope with a NPC companion you fight alongside to reach the end of the dungeon. When you make it to the end he turns on you in what becomes the boss fight to conclude the game. In this, you find that the trust you placed in the companion you had fought alongside was misplaced.
What code and assets did you not make from scratch during the jam (if any)?
We used royalty-free audio sound effects from online, a text effect asset, and a few minor graphical assets (skybox, etc).
How many people worked on the game?4





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