Huge work! I can't point out anything in particular - the game is entirely cool!
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How does the game fit the theme?
Customers may lie about their food preferences for hidden personal reasons, so the player has to figure out who they can actually trust. Customers pay based on how well the food matches their true preferences, not necessarily what they claimed they wanted. Sometimes they lie, sometimes they tell the truth, and the player must use their own judgment to figure out what each customer really wants.
What code and assets did you not make from scratch during the jam (if any)?
Fonts and a few sounds
How many people worked on the game?5









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