WOW! Thank you so much for the thoughtful feedback!
Implementing P2P multiplayer is such a huge topic to tackle.
Testing it alone definitely gave me developer tunnel vision, so I missed some imprecise card text.
I should refine it by using keywords like 'Dealer' and 'Target'. My favorite part is the 'Honest Nothing Happens' Attack :D
The honest, logical, and chaos behaviors you mentioned are exactly how my bot AI reacts to playing and receiving cards, all based on simple logic and probability:)