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WOW! Thank you so much for the thoughtful feedback! 

Implementing P2P multiplayer is such a huge topic to tackle.

Testing it alone definitely gave me developer tunnel vision, so I missed some imprecise card text. 

I should refine it by using keywords like 'Dealer' and 'Target'. My favorite part is the 'Honest Nothing Happens' Attack :D

The honest, logical, and chaos behaviors you mentioned are exactly how my bot AI reacts to playing and receiving cards, all based on simple logic and probability:)

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Oooh yeah coding different ai behaviors is definitely interesting !

(1 edit) (+1)

Yeah, tweaking AI behaviors is just super fun. My dream is to develop a Boss Rush game, so I've done a bit of research on bot FSMs :D