I would love to try early builds yes !! I'll subscribe to the game itch page so I get notified when an update comes out !
HugeBugNet
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Well-made game. Loved the very clean pixel art. The piano theme is cool but it might be a little too short, the audio loop is audible and at some point it starts to be a bit difficult to handle. Also, you might could've put a timer, it would've added some tension to the game.
Bravo for this polished game !
What an incredible game !! The atmosphere is skillfully gloomy, the story gave me goosebumps, the cutscenes breaking the fourth wall really are powerfull ! Here are the very few areas for improvement I see in the game :
(watchout for spoilers if you are reading this without having played the game, you really should it's great)
- The biggest drawback of your game in my opinion is the walking speed. I understand that it's made to imitate retro games, but it feels really slow. In a way it's a good thing because the sprint ability Simmon gives you truly feels like a reward. But I think a faster character with more responsive controls would have been more pleasant. I think replaying the game to see the different endings might seem like a "task" for some players.
- I was also surprised to see that Simmon uses the "Game Over" as a pressure point when you refuse to give it it's second update. It feels incoherent because he seems to want the player to stay in the game more than anything, right ?
- And last tiny thing : when Simmon asked me for it's first upgrade, the choice of words made me think at first that we were still playing "Simmon Says", so it confused me a tiny bit lol.
That's all for the drawbacks, everything else was 10/10, absolutely loved your game, best game contender right here 🫵
Okay this is a great game idea, really, and very impressive for only one dev.
The music is great, creates a pleasant atmosphere, makes me feel like I'm thinking hard 🧠. The rules are well explained with a precise choice of words.
Here are some feedbacks if you want to continue developping your game, I think it really has potential. Maybe some card effects are not so easy to understand, for instance, the "Full mend". We don't understand who it is applied on. We guess it is the target but then there is an other heal card that "Drains 1HP from the target". It might be a bit confusing, I thought at first that every heal card was a blessing for the target. I think you could go further and openly oppose cards that help the sender and cards that help the target. Also, I didn't really understand if "honest, "logical", and "chaos" have an impact on the gameplay. I also think that animations would be very usefull in your game. It would help the game to be a bit slower, when I played I thought the turns where chaining quickly, you could let the player enjoy the success of their bluff a bit longer. And animations would also make the game a bit easier to read. We sometimes have a bit of a hard time to understand who is sending you the card.
Finaly, I think everybody already told you that, but a local multiplayer would've been really fun ! You can always put the controls on the keyboard or make a menu that says "Switch seats, it's player 1's turn", as I did in my game (which slows it down a bit).
Your game was very fun ! Keep it up !
Argh ! That's a shame :/ Maybe try to use the horizontal scrollbar, I know that it can be impossible to reach the fullscreen button without it, and we don't allways think about it on some computers.. I'm sorry for this little bug, it was my first time exporting a game on web format. Thank's for your feedback :)
Wow !! Excellent game ! An impressive project made from scratch by one dev, the Game design is very cool, the idea of returning into your memories is trully great. The plot gave me goosebumps. It took me a while to understand how to accuse someone else, since the UI isn't really obvious, and the text of the dialogue coming from the grate disappears a bit too soon for the player to read it calmly (I'm a bit of a slow reader in your defense haha). Other than that the game is awesome, a true 10/10. I can see an evolved version of it where you can discover new things modifying your memories such as witnessing the crime itself, and then realising it was just your imagination. I had a great moment playing your game, thank you !
Really cool and polished game right there ! The controls are responsive and the colliders are generous, this is a very good arcade game ! Though, there are a lot of obstacles that move randomly that you can't really predict.. It fits the theme, but it's frustrating since the player has no way to progress through this difficulty.. Bravo for this clean game !
An other game about cars !! Fun, but a bit frustrating for a few reasons : sometimes cars use their turn signal wrong, so it is a bit confusing, and the random positioning of the cars creates unsolvable situations. I think you could've mitigated randomness a bit, but it takes time lol.. Very cool game though I enjoyed it !
Best entry I've seen so far.. A really impressive game, the visual is perfect, I was so involved in the story that I forgot I had to meet my friends. The atmosphere is great, the story is amazing, trully a great game. I only had one tiny problem that cut my imersion a bit, when I tried to open the door with the key, I struggled to understand that I had to put it on the left side of the door, maybe it was not that obvious.. That was the only problem, everything else is a 10 out of 10 !
Real clean game.. This die-n-retry game is not really my type but I had good fun, and some of the traps where really funny. I think I would've liked the controls to be a bit more responsive, since you can't predict the traps (the tiny time delta before the jump killed me a thousand times). But cool polished game and well addapted to the theme, bravo !!
Cool game idea, I think it really does have potential ! The idea that training some capacities lowers the level of some other capacities is great ! I also think it's important to make the stats of your character change the fighting gameplay a lot, it would be interesting ! Also, maybe allow to train faster could be a good idea. Loved the artwork ! Good game !
Haha !! Funny joke, heart-warming compliment, and great ideas.. Thank you ! Also, I think it's hard to find the time for a playtesting session during a game jam, you can always make an early build to test it yourself with the team though.. But anyways, I think that for a game jam little difficulty irregularities are no big deal.. Your game is awesome !

