Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HugeBugNet

48
Posts
5
Followers
5
Following
A member registered Jul 18, 2026 · View creator page →

Creator of

Recent community posts

I would love to try early builds yes !! I'll subscribe to the game itch page so I get notified when an update comes out !

(1 edit)

Thanks for your comment ! We only had the time to make the game playable for multiplayer only during this jam.. We look forward to continuing the game and AI opponents is something we want to add to the game.

Thanks for the feedback !! I'm glad you liked this game idea.. We messed up the ui a bit indeed, when you reduce the page's size, the button visual and text disyncronise.. but the hitbox is around the text no matter what 

(1 edit)

Well-made game. Loved the very clean pixel art. The piano theme is cool but it might be a little too short, the audio loop is audible and at some point it starts to be a bit difficult to handle. Also, you might could've put a timer, it would've added some tension to the game.
Bravo for this polished game ! 

(1 edit)

What an incredible game !! The atmosphere is skillfully gloomy, the story gave me goosebumps, the cutscenes breaking the fourth wall really are powerfull ! Here are the very few areas for improvement I see in the game : 
(watchout for spoilers if you are reading this without having played the game, you really should it's great)
- The biggest drawback of your game in my opinion is the walking speed. I understand that it's made to imitate retro games, but it feels really slow. In a way it's a good thing because the sprint ability Simmon gives you truly feels like a reward. But I think a faster character with more responsive controls would have been more pleasant. I think replaying the game to see the different endings might seem like a "task" for some players.
- I was also surprised to see that Simmon uses the "Game Over" as a pressure point when you refuse to give it it's second update. It feels incoherent because he seems to want the player to stay in the game more than anything, right ?
- And last tiny thing : when Simmon asked me for it's first upgrade, the choice of words made me think at first that we were still playing "Simmon Says", so it confused me a tiny bit lol.
That's all for the drawbacks, everything else was 10/10, absolutely loved your game, best game contender right here 🫵

Haha indeed it's made for multiplayer ! Didn't really have the time to code different ia behaviors like you did ;) I agree, some cool sound design and a moving background would make a big difference !

Oooh yeah coding different ai behaviors is definitely interesting !

Okay this is a great game idea, really, and very impressive for only one dev.

The music is great, creates a pleasant atmosphere, makes me feel like I'm thinking hard 🧠. The rules are well explained with a precise choice of words. 
Here are some feedbacks if you want to continue developping your game, I think it really has potential. Maybe some card effects are not so easy to understand, for instance, the "Full mend". We don't understand who it is applied on. We guess it is the target but then there is an other heal card that "Drains 1HP from the target". It might be a bit confusing, I thought at first that every heal card was a blessing for the target. I think you could go further and openly oppose cards that help the sender and cards that help the target. Also, I didn't really understand if "honest, "logical", and "chaos" have an impact on the gameplay. I also think that animations would be very usefull in your game. It would help the game to be a bit slower, when I played I thought the turns where chaining quickly, you could let the player enjoy the success of their bluff a bit longer. And animations would also make the game a bit easier to read. We sometimes have a bit of a hard time to understand who is sending you the card.
Finaly, I think everybody already told you that, but a local multiplayer would've been really fun ! You can always put the controls on the keyboard or make a menu that says "Switch seats, it's player 1's turn", as I did in my game (which slows it down a bit).
Your game was very fun ! Keep it up !

(1 edit)

Argh ! That's a shame :/ Maybe try to use the horizontal scrollbar, I know that it can be impossible to reach the fullscreen button without it, and we don't allways think about it on some computers.. I'm sorry for this little bug, it was my first time exporting a game on web format. Thank's for your feedback  :)

Thanks for the feedback ! Yeah I really should've made a tutorial :')

(1 edit)

Really clean game, very surprised to see no comments here ! I loved the game idea, I believe a rythmic shooter is a very efficient way to put the player in the flow state ! I found the game a bit hard to understand at first but I loved the musics and the visuals, well done ! 

Great ! Happy to hear you liked it ! Indeed this game is better when you play with friends ! And indeed a tutorial would have been great haha

Wow !! Excellent game ! An impressive project made from scratch by one dev, the Game design is very cool, the idea of returning into your memories is trully great. The plot gave me goosebumps. It took me a while to understand how to accuse someone else, since the UI isn't really obvious, and the text of the dialogue coming from the grate disappears a bit too soon for the player to read it calmly (I'm a bit of a slow reader in your defense haha). Other than that the game is awesome, a true 10/10. I can see an evolved version of it where you can discover new things modifying your memories such as witnessing the crime itself, and then realising it was just your imagination. I had a great moment playing your game, thank you ! 

Amazing art style, really impressive, Bravo ! The final boss was too strong for me though I had to give up :')

Cool game ! You made a lot with a simple concept, and the visuals are soo clean.. I got really involved that was fun and a bit stressful too. Bravo !

Chill little game, the visuals are at a professional level, I'm really impressed, loved how the characters look and all the little papers on the desk.. Bravo ! Definitely a best visuals contender here

Funny game, loved the intro but some parts of the game weren't that obvious so I struggled a bit understanding what to do sometimes..

Thanks a lot ! 

Thanks for your comment ! Yeah I struggled a bit when I exported the game lol this was my first time doing so.. Hope it didn't alter your experience !

Fun game, nice visuals and I love the little details such as the eyes of the merchant following the cursor

(1 edit)

Really cool visuals, you must've had fun making them ! Adding a score board is a great idea, it makes the difference with a few other games, well done ! (and the take on the theme is hilarious)

Really cool and polished game right there ! The controls are responsive and the colliders are generous, this is a very good arcade game ! Though, there are a lot of obstacles that move randomly that you can't really predict.. It fits the theme, but it's frustrating since the player has no way to progress through this difficulty.. Bravo for this clean game !

An other game about cars !! Fun, but a bit frustrating for a few reasons : sometimes cars use their turn signal wrong, so it is a bit confusing, and the random positioning of the cars creates unsolvable situations. I think you could've mitigated randomness a bit, but it takes time lol.. Very cool game though I enjoyed it !

Thanks ! Indeed a tutorial really could've been helpful

Best entry I've seen so far.. A really impressive game, the visual is perfect, I was so involved in the story that I forgot I had to meet my friends. The atmosphere is great, the story is amazing, trully a great game. I only had one tiny problem that cut my imersion a bit, when I tried to open the door with the key, I struggled to understand that I had to put it on the left side of the door, maybe it was not that obvious.. That was the only problem, everything else is a 10 out of 10 !

Real fun game ! The artwork is clean, and the difficulty is good, bravo ! good jam game !!

Ahah ! That's a great idea !! Thanks for the suggestion :D

Thanks a lot ! Indeed I had no time for a tutorial, definitely something I'll be working on in the following weeks

Very funny game. The visuals are very very cool, how did you make them ? Elegant and clever game, a real good jam game !

Funny game idea.. There are maybe a bit too much controlls, you could have mapped them on the mouse maybe ?

Hahah !! Great game idea, can't even trust ourselves !! Well executed, it would've been cool to have a few more levels to struggle a bit more but funny idea !

Real clean game.. This die-n-retry game is not really my type but I had good fun, and some of the traps where really funny. I think I would've liked the controls to be a bit more responsive, since you can't predict the traps (the tiny time delta before the jump killed me a thousand times). But cool polished game and well addapted to the theme, bravo !!

Fun game and really well polished.. Well done :D The art is cool, loved the textures and the 2D art

Thanks for these ideas ! A SinglePlayer mode would be great indeed, and I consider working on it !!

(1 edit)

That was finished last minute, so there are a few missing spots (didn't have the time to make the sound design, the tutorial and cool animations)... I will continue this game so if you have suggestions I'm interested to hear them !

(1 edit)

Cool game idea, I think it really does have potential ! The idea that training some capacities lowers the level of some other capacities is great ! I also think it's important to make the stats of your character change the fighting gameplay a lot, it would be interesting ! Also, maybe allow to train faster could be a good idea. Loved the artwork ! Good game !

Haha !! Funny joke, heart-warming compliment, and great ideas.. Thank you ! Also, I think it's hard to find the time for a playtesting session during a game jam, you can always make an early build to test it yourself with the team though.. But anyways, I think that for a game jam little difficulty irregularities are no big deal.. Your game is awesome !

Fun game and very cute artwork :))

(1 edit)

Very cool idea, simple yet very efficient graphics (I love the simple sleek menu), good and responsive sound.. Very well done !!

Very funny game idea ! I think it would be interesting to continue developping the idea after the jam, it looks like it has a lot of potential