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(+1)

That is a very creative game! Took me a moment to figure out what to do, but I had fun playing it!

As for the critique - issues are mostly technical. Game is laggy on start and there are default pink texture placeholder in UI elements having sub viewports as a texture.

(+1)

Regarding the performance issue on start, they are most probably caused by the shader compilation in web. The common workaround for this in Godot is to prewarm materials and particle system by spawning them for a sec one by one in an empty scene under the loading screen. This way shaders will be compiled and those lags will happen while the player is seeing the loading screen not during the gameplay itself.

(+1)

Weirdly enough I do have that locally since day 1, but my build does not. Thanks for pointing it out with specific feedback on how to deal with it. Appreciated.