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Untrustful Contact (Prototype)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #480 | 3.216 | 3.556 |
| Enjoyment | #805 | 3.015 | 3.333 |
| Visuals | #1043 | 2.915 | 3.222 |
| Overall | #1065 | 2.764 | 3.056 |
| Audio | #1120 | 2.513 | 2.778 |
| Innovation | #1246 | 2.412 | 2.667 |
| Theme | #1312 | 2.513 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is set in an end of the world type of scenario where you can not trust anyone, as everyone is fighting for themselves and putting their own interests above others.
What code and assets did you not make from scratch during the jam (if any)?
I used a topdown war asset pack, which covers around 40% of the game's art assets, and a professional audio pack, which covers 100% of the game's audio. Some utility scripts, such as audio managers, input managers, and other general purpose features that I use across my game projects, were also imported as part of the project template.
How many people worked on the game?1
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Comments
Cool setup with the apocalyptic city and the whole "can you trust the military or other survivors?" thing, that gives it a nice uneasy vibe. Scavenging for weapons while dealing with zombie hordes was a fun idea, even if the WebGL memory issue on scene 2 sounds a bit rough haha. Still, this has a lot of potential and I liked the direction a lot :)
Wow! Great little game, I was wanting more at the end haha, I am not sure if it fit the theme THAT well, however i can easily see how many things could happen that would make it fit the theme very much, so great job!
Wow! Great little game, I was wanting more at the end haha, I am not sure if it fit the theme THAT well, however i can easily see how many things could happen that would make it fit the theme very much, so great job!
Loved playing through this! Would love to see more if you decide to continue with this :)
Restarted few times to tries to break through the WebGL issue, I believe there is nothing bad if you could make a patch (double check in the event rules first, tho).
Its huge potential, like the light and night movements, and this is strange, but it feels like a gta 1/2. I completely understand the difference in every pixel and gameplay, but despite all these - had a strong nostalgia feelings ^^
Nice gameplay, unfortunately the game crashed after the end of the "tutorial"
Yeah, unfortunately I didn’t have time to optimize the levels so it’s a bit too much to transition from lvl 1 to 2 without WebGL having memory issues. Luckily you can reload the page and continue right where it crashed with the load game button.
Great gameplay! Loved the idea