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The Causeway's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1735 | 1.658 | 2.750 |
| Gameplay | #1806 | 1.508 | 2.500 |
| Theme | #1879 | 1.508 | 2.500 |
| Enjoyment | #1931 | 1.357 | 2.250 |
| Overall | #1956 | 1.382 | 2.292 |
| Visuals | #1967 | 1.357 | 2.250 |
| Audio | #2059 | 0.905 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game requires players to discern who is telling the truth and who is lying amongst three advisors.
What code and assets did you not make from scratch during the jam (if any)?
Assets for the bridge and background. Credits given
How many people worked on the game?1
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Comments
Very interesting concept. I found "advisors" gimmick to be pretty much useless since they seemed pretty unreliable to me. It's understandable that "you shouldn't trust anyone" but like, at first all of them pointed to the real tile and then all of them pointed to the fake one. I just trial-and-error'd my way up to the tile with a hint and from that point it was easier to just do quick math.
I also didn't realize that there was a manual I had to download as well so I didn't know you can throw balls to check tiles lol.
The advisors were meant to be unreliable, but I admit the code I wrote for them needed some work. I'm going to try to put more hints on the main menu so the manual becomes less necessary. An updated version will be released when the voting stage of the game jam is over.
This is a very unique idea for a game! I think this could be very solid with some more love, my main criticisms are the lack of audio, and the controls feeling a bit stiff. And this is nitpicky, but the interface for the advice from your "advisors" could also use some polish, and more emphasis when the text changes.
With these tweaks, I could see this being a really cool niche indie hit. It would be really fun to have voice acting for each advisor, too, their personalities could carry the whole game, especially if they argued haha!
Thanks for playing
I was looking for some portraits that could fit for each advisor but didn't find any. I'm no good at the graphics side of things so couldn't make any of my own. So unfortunately I had to leave it half finished.
I regret not looking for some audio, based on the other comments that seems to be the main flaw. When I next have time I'm going to overhaul this game, tweak the advisor algorithm a bit, and vary the text.
cool concept, definitely some audio would help the game. and being able to aim the balls would be nice (not sure if this exists i didn't understand how to aim them)
Feel free to check out our submission:
/jam/brackeys-16/rate/4949941
Thanks for playing. The ball was a last minute addition as a lifeline so I didn't get much time to develop it.
I will come back to this game at some point, and I will look for some decent audio assets.
The concept of the three advisors is interesting and I think it can be develop into a full game.
But as it is, is a bit lacking. I think it's because the trial the advisor are helping you with is repetitive and the advisors "mental process" hard to grasp.
The feel of the environment is good. Very atmospheric. I will be even better with some ambient noise and sound effects.