I think that having the in game money be the same world wide is an interesting take on a clicker game. It'd be nice to be able to do something with the money? Or to have individual money per player, and then players could choose to add to the global pool or to increase the rate they make money or something?
The music is pretty good.
Play game
The No One Trust's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #636 | 3.071 | 3.071 |
| Audio | #680 | 3.000 | 3.000 |
| Enjoyment | #809 | 3.000 | 3.000 |
| Visuals | #1070 | 2.857 | 2.857 |
| Overall | #1079 | 2.750 | 2.750 |
| Theme | #1329 | 2.500 | 2.500 |
| Gameplay | #1455 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There's a trust fund for no ones. Just like the theme says.
What code and assets did you not make from scratch during the jam (if any)?
Some sound effects from OpenGameArt.
An image from WikiMedia and 2 meme pngs that are fair use.
Music, code and sprites are original.
How many people worked on the game?1

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