A pretty enjoyable game. The thematic approach of “trust no one” is quite interesting.
Well done on creating such a great game!
| Criteria | Rank | Score* | Raw Score |
| Theme | #460 | 3.600 | 3.600 |
| Enjoyment | #760 | 3.067 | 3.067 |
| Overall | #857 | 2.978 | 2.978 |
| Gameplay | #923 | 2.733 | 2.733 |
| Audio | #953 | 2.733 | 2.733 |
| Visuals | #956 | 3.000 | 3.000 |
| Innovation | #972 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A domestic disturbance. Three people. Three versions of the truth. Question everyone, trust no one, and decide what really happened.
What code and assets did you not make from scratch during the jam (if any)?
The character models were made by me for previous projects. Everything else was created during the jam.
How many people worked on the game?1
A pretty enjoyable game. The thematic approach of “trust no one” is quite interesting.
Well done on creating such a great game!
The game is particularly interesting! It's expressed in a very interesting way!
Nice little who dunnit. I'm also a fan of one-room games. Great job!
Fun little story game. I like that new questions become available when you get new information, so you get a good chronological story going. Be careful with the sound that plays when going to a new line, as it it repeats quite often and it is not a very pleasant sound.
I like the effort that went into the report UI, I would play a fuller version of this game, very good job (:
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