
Hey everyone,
I’ve been building Record Company Tycoon, a mobile-focused 2D management RPG where you create an artist and try to build a full music career one week at a time.
The presentation is intentionally pretty straightforward, but underneath it I’ve tried to build a much deeper simulation around recording and releasing music, promotion, charts, fan growth, record labels, touring, music videos, awards, rivalries, career decisions and other parts of the industry.
I’m at the point where I really need perspectives other than my own.
I’d especially love feedback on:
• Does the game make sense when you first start playing?
• At what point, if any, do you feel confused or unsure what to do?
• Does progressing week-to-week feel addictive, repetitive, too fast or too slow?
• Which systems are actually fun to interact with?
• Is there anything you expected to be able to do that the game doesn’t let you do?
• Did you run into any bugs or UI problems?
• Most importantly: after playing for a little while, did you actually want to keep going?
You definitely don't have to write a formal review. Even something like “I played for 15 minutes and this is where you lost me” would genuinely help me.
I’d also love to hear from other developers who make management, simulation, RPG or browser/mobile games. One thing I’m trying to figure out is whether the game communicates how much is actually going on underneath the simple 2D interface.
And if music-industry games are already your niche, I especially want to hear what you think is missing.
Project:
https://damoneydistrictco.itch.io/record-company-tycoon
I’m happy to talk development too, so feel free to ask me anything about how I approached it. I’m trying to meet more developers and players here instead of just dropping a link and disappearing.