Very high quality game, love the style and love the plot, but most of all I really enjoyed the progression, by the end I felt pretty powerful with the builds I created. Only real piece of feedback is that I would make it absolutely clear that the abilities are once per run (I apologize if it's written somewhere and I didn't see it).
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The False Crown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #186 | 4.133 | 4.133 |
| Audio | #268 | 3.467 | 3.467 |
| Overall | #554 | 3.244 | 3.244 |
| Gameplay | #563 | 3.100 | 3.100 |
| Innovation | #915 | 2.800 | 2.800 |
| Enjoyment | #917 | 2.900 | 2.900 |
| Theme | #928 | 3.067 | 3.067 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a sellsword with companions set on a quest by the king. Everyone you meet can get you closer to the truth or farther away from it depending on who you trust.
What code and assets did you not make from scratch during the jam (if any)?
Soundtracks and sfx was from royalty free sources
How many people worked on the game?2









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