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The atmosphere is really cool and creepy. The ragged walls, the hanging lights, the storm raging outside the windows. Definitly checks that horror vibe, I like it.

I must be tripping but even after checking every room, the bots always get to the knife faster than me (There was one time where I got the knife, but only because the two remaining bots got stuck inside of each other).

When it was down to just me and another bot remaining, I really felt the tension rising. Frantically running through the rooms... but nonetheless I failed. He got it before me. I hid inside the nearest room and waited. And then he came, with his flashlight, looked around my room and ... left without noticing me. That gave me some real goosebumps.

I remember playing your first game jam entry. You have absolutely improven alot!

tysm for playing! yes, i wanted to go for a foreboding atmosphere.

dw ur not tripping, its just that the more bots there are, the more areas can be searched at a time. also i agree that there is some bot issues with the pathfinding and im planning to fix that! and in their code, they go to random points where the knife could be and if they see the knife they are supposed to go to it.

im glad i achieved that suspense when the other bot has the knife, and also when the bot comes into the room! i wanted to make something that has both an eerie atmosphere and at times stressful moments.

tysm for noticing, i really used my first game jam to experiment what i could do (and i did more than i thought i couldve), and it has reached to this point!