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tysm for playing! yes, i wanted to go for a foreboding atmosphere.

dw ur not tripping, its just that the more bots there are, the more areas can be searched at a time. also i agree that there is some bot issues with the pathfinding and im planning to fix that! and in their code, they go to random points where the knife could be and if they see the knife they are supposed to go to it.

im glad i achieved that suspense when the other bot has the knife, and also when the bot comes into the room! i wanted to make something that has both an eerie atmosphere and at times stressful moments.

tysm for noticing, i really used my first game jam to experiment what i could do (and i did more than i thought i couldve), and it has reached to this point!