Honestly, I'm not too satisfied with how some of the mechanic was implemented mainly the box physics they were a nightmare to figure out. But learning Godot from scratch with a bunch of tutorial was pretty fun, glad to hear you enjoy the mechanic. During brainstorming the idea of a platformer with reflection as the main gimmick clicked immediately, we tried to think about other concepts we could've explored instead like a mashup of paper please and 60 seconds the game.