Honestly, I'm not too satisfied with how some of the mechanic was implemented mainly the box physics they were a nightmare to figure out. But learning Godot from scratch with a bunch of tutorial was pretty fun, glad to hear you enjoy the mechanic. During brainstorming the idea of a platformer with reflection as the main gimmick clicked immediately, we tried to think about other concepts we could've explored instead like a mashup of paper please and 60 seconds the game.
Pogu40
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Glad to hear you enjoy it. One of the idea that was planned to be added is an item that the player can pick up which will create a mist that remove the player reflection. As one of the problem is that the real world is pretty irrelevant, as such adding walls or obstacle that only appears in the reflection will make the gameplay less one sided. One of the level planned was a troll that it appears like the player can just walk to the exit, but there is a pillar poking out of the water that block the player reflection.
