Thank you so much! 😄 And wow, three campaigns and three skirmishes is way more than I expected anyone to play during the jam, so I really appreciate that!
Your last campaign also sounds pretty much exactly like the kind of story I hoped the diplomacy system could create - first dealing with the orcs, then alliances slowly falling apart until only two kingdoms were left. :D
I completely agree about diplomacy needing more depth. Right now alliances can fall apart quite quickly and once the map turns into a big war, there aren't enough tools to change the political situation again. I'm already working on a post-jam update and diplomacy is one of the main areas I'm expanding - things like military access, stationing allied troops, reinforcement requests, better alliance interactions and more meaningful AI decisions.
I'm also adding clearer explanations for units, buildings and upgrades, because that is definitely something the current version doesn't communicate well enough.
The zoom-in view is another thing I'm reconsidering. Originally I wanted the close-up world to feel much more alive, with little NPCs, animals and environmental activity, but I already had to fight quite a lot with WebGL memory and optimization just to keep the larger maps from running out of memory during loading. :D So I may simplify that part and move it visually closer to the hand-drawn style of the main menu instead.
The post-jam version is already growing quite a bit - improved diplomacy, Heroes that can stay in settlements or travel with armies, regional ownership bonuses, more UI clarity, better army/battle presentation and eventually a more interactive battle system are all on the roadmap.
And thanks for mentioning LandGrabbers! I haven't actually played it, but it looks interesting and I can definitely see the similarity. :D
The games that inspired me more directly were actually the mobile game State.io and, on the other side maybe also the Total War series :D
Thanks again for playing so much and for all the feedback.