We had a dialogue to further explain the in-game mechanics, but we ran out of time to implement them. As a man who playtested it on the prerelease version, the guns were wayyy weaker lol, but we have been messing around with it since we posted it; there is hit feedback in a sound effect, but the music was just a tad bit too loud. We also do plan on expanding the game and releasing it on Steam later on in its development. As for your game, I added it to the list to play and rate it on my next submissions stream, which is happening late Friday night.
Here's the channel if you wanna tune in!
ErastusLive - Twitch
Viewing post in Deadman's Hand jam comments
Thanks for explaining the context! Scope creep during jams is always tough, but the core loop is definitely solid. Tuning down the music volume to hear those hit SFX better makes total sense, and taking it to Steam later sounds like a great move.
Also, thanks a lot for adding Star Cube to your stream list, I really appreciate it! Great gesture, man. I'll be tuned in on Friday night for sure.