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A jam submission

Into The DepthsView game page

Adventure into a cavern system deep underwater to save a station's crew, as the pressure wears down on your suit...
Submitted by ShadowFlameDragn — 22 hours, 57 minutes before the deadline
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Into The Depths's itch.io page

Results

CriteriaRankScore*Raw Score
Best Art#24.2004.200
Use of Secondary Theme#23.6003.600
Overall#23.4253.425
Best Game Design#23.1003.100
Best Music/SFX#32.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host(+1)

Wow this was great!

  • Right off the bat, the artstyle is phenomenal! The little animations, tile sets, cutscenes, and character designs were all really really good. The last cutscene was great.
  • Big fan of the ambience, it works very well in this game adding to a sense of dread, and being lost.
  • I also really enjoyed the ambiguity of the story, it made it far more interesting to me.
  • I agree with Jake about holding shift, it was a bit unneccesary and strained my pinkie a little.
  • I personally would have loved like one more layer of interaction whether it be some way to damage enemies, or some other mechanic besides just traversal as it can feel a little slow at times.
  • The boss battle escape was really cool, and I enjoyed how the level was more simple at the end, as many dead ends would have made it far too hard to navigate.
  • I think this is probably my favorite use of the limitation in the jam, it is used so well. Both in the story, limited timer mechanic, and the physical depth that you are at with the pitch black setting. Very good stuff!
Developer

Thank you for the feedback, I'm glad you enjoyed it as well! Another layer of interaction makes a lot of sense, especially with how big the tunnels are, more things to do would help make the traversal more interesting. Changing the controls for the fans is pretty simple so I will probably update that once the jam is over. 

Host (1 edit) (+1)
  • The hand-drawn style was so fantastic; definitely one of the highlights of my playthrough. The music choice also really helped with creating the immersion that worked great with your art style
  • The story was really great. I think you did a great job with creating the world, the atmosphere, and characters.(A slight touch would be adding names if the characters have any; this would also help with figuring out who is talking when you are interacting with the other characters).
  • One slight thing I struggled with in some of the levels was the space between the walls. I think the goal was to get lost a few times, but there were multiple times where right after exiting the station I wasn’t 100% sure where I was anymore. I think making the walls closer in more areas where players are just going one way would help ground them after getting lost without breaking that feeling of being lost/under pressure. I especially found this happening to me in the second level. But the third level I found very enjoyable(I just could not be good at the game lol) 
  • I really like the propel mechanic super cool way to simulate being underwater. One slight change I would make would be to make WASD propel you where you want to go without the use of Shift. I basically held Shift the entire time. It wasn’t enough to take away from anything else, but it might be a nice QOL change.
  • Overall, great job!! (I LOVED the animations and slight color changes; super cool atmosphere)
Developer(+1)

Thank you so much for the feedback! I do apologize as well if the map was not a lot of help with navigating the tunnels, I will definitely make sure to test out having closer walls to help with this. The propel mechanic makes a lot of sense as well, I probably should have made it a toggle instead of holding it. Definitely a lot of QoL things to keep in mind!

Host(+1)

Yeah, no problem! Also, don't apologize; food for thought: getting feedback and iterating is the most important part of making a game. I had a lot of fun playing, even if I didn't save many people lol

Submitted(+1)

I really love this hand drawn art style, the game was kinda hard but fun

Developer

Happy to hear! I do apologize about the difficulty, I definitely wish I spent a bit more time testing it out, A lot of the enemies were added near the end of the jam and I hadn't accounted for that with the player's 'healthbar'. Definitely adding that to the list of things to update after the voting period is over!

(+2)

Just wondering. Is the art premade? Because it is REALLY good. If it is not premade, then GOOD JOB!

Developer(+2)

The art is not premade, I did it all myself throughout the jam! 

(+2)

WOW! Good job then!

Submitted(+2)

hey thanks for commenting on my game! I really love your art style, and the fox animation was funny! I couldnt complete the game because i didnt know how to use explosives though... 5/5 stars

Developer(+1)

Glad you enjoyed the art style! Sorry about not being able to complete the game, the text was hidden a bit but pressing 'E' when you are near the rubble should clear it away!