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(+1)

It is really well designed! Different firing modes, bombs, enemy behaviours - all of this feels like a necessary addition rather than randomly glued mechanic. The tutorials are another strong part - seamlessly incorporated into the levels and straightforward which is very important for this kind of game.

I have also struggled with incorporating the theme into my game, it's easier said than done but I suppose if there is a weaker side to the submission that would be it, since at the end I wasn't sure if I have run into a bug or if being locked in a room after the fight was intended.

All in all - I think you have done an amazing job here with the game mechanics!

(+1)

Thanks for the feedback.. this helps a lot! I also got soft locked once after defeating the third room, but didn’t happen until after submission closed. Probably something to do with my enemy accounting. Regarding the theme, sometimes I get inspiration sometimes I don’t. This jam I didn’t haha. Looking forward to trying your game too!