Absolute hidden gem when it comes to visuals and sound design! The atmosphere was really scary / unnerving to me. I had hard time finding my way around at the start and died to the monster a lot then I was able find the right way eventually with some brute force. Personally I would like if there was bit more guiding where to go if you want to player to start from the begin every time. But other then that incredible work!
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D-Class's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #720 | 2.985 | 3.500 |
| Visuals | #900 | 3.091 | 3.625 |
| Overall | #1208 | 2.558 | 3.000 |
| Theme | #1297 | 2.558 | 3.000 |
| Gameplay | #1321 | 2.239 | 2.625 |
| Innovation | #1365 | 2.239 | 2.625 |
| Enjoyment | #1381 | 2.239 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's a game based on mistrust, you can't be sure what you're hearing or who you're seeing aren't leading you right into a trap! Even the environment seems to twist and turn around you.
What code and assets did you not make from scratch during the jam (if any)?
Weapons Models, Guard Bodies, Animated person running around, Fonts
How many people worked on the game?3







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