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Remind Me's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #72 | 4.417 | 4.417 |
| Audio | #101 | 3.750 | 3.750 |
| Theme | #202 | 3.917 | 3.917 |
| Overall | #342 | 3.486 | 3.486 |
| Innovation | #346 | 3.333 | 3.333 |
| Enjoyment | #897 | 2.917 | 2.917 |
| Gameplay | #1069 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We lied
What code and assets did you not make from scratch during the jam (if any)?
- Wall Candle Light - https://sketchfab.com/3d-models/wall-candle-9316ac33bfe244148daab5d13d552bb5
Puzzle Key - https://sketchfab.com/3d-models/vintage-ornamental-skeleton-key-62b40f33a3c24fe78883c624e7571dba
House Assets - https://assetstore.unity.com/packages/3d/environments/alchemist-house-112442
Added the same thing in the Game Description.
How many people worked on the game?5
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Comments
Pros:
Cons:
Very enjoyable aside from the fact that the puzzles were a bit simple!
The visuals are one of the best in the jam, well done!
Took me 4 minutes to get back to the locks after the final puzzle. Wish there was a final scene to wrap things up, but I thought the concept was very interesting. Good job team
Really great atmosphere and I adore the theme and how it reflects in the changing layout but I became a bit frustrated at some of the puzzles (I'll add more details under the spoiler warning)
A little conclusion would have been nice as well, to give players some closure (even if it's just two lines of text on a black background)
*** SPOILER WARNING ***
What I did not understand about the puzzles :
- I don't really get why you have to take the second pill from the left to get the key, is it just trial and error ?
- For the clock, after trying to enter every hour I memorized to no avail I tried every possible combination and it ended up giving up the key with 8:05 but I don't remember seeing this time anywhere in the notes ?
Thanks for the feebback.
- Yeah, that puzzle is just trial and error :)
- Actually in that room there are 3 clocks in total. in the wall we have a text saying "one keeps moving"..... out of the 3 clocks.....1 clock is working and you need to enter that time.
Oh, okay !
I was so conviced it would have something to do with the notes I didn't even try to find something related to this message
Great idea. This is putting us into the mind of someone who has dementia in an interesting little puzzle game which feels like a horror game. Was hard to find the puzzles when they kept moving the rooms (Which is the point but did get annoying… also the point) The visuals are very good. It feels like the theming is different for certain rooms which also helps with the disorientation the main character must be feeling.
I was not able to complete it in the time I had, but I enjoyed the time I did have.
We are monochrome-game buddies! Loved the visuals and also got strong P.T. vibes, you guys did a great job at making us feel disoriented walking through the house and asking ourselves "who is sarah? who is angela?", it made me kinda sad instead of scared tho. Liked the time puzzle and the knife one, but didn't get the button, I just pressed a random one on my second attempt, where was the hint?
thanks for the feedback...
2nd puzzle was simply trial and error..... lol
Incredible atmosphere! The audio design really kept me on edge the whole time, and the visual style fits perfectly. Great job making something so spooky in such a short timeframe
Very frightening, the B+W and the sounds add a good spook, and the dragging footsteps are really accurate for the environment
I liked the atmosphere and the background music really adds to it nicely. I think the game fits the theme pretty well. I wasn't a huge fan of the player movement and I kept getting stuck on some of the collision around tables and such. I pressed every button to no avail, so I think I'll call it there. The textures and lights flashing were making my eyes bug out a bit. I might try it again later though. I liked how the crosshair is very distinct when you're able to interact with something. Great job for such a short amount of time!
Hi, thanks for the feedback.
- Playermovement issues has been fixed
- lights issue is something we are looking into... we wil ltry to get it fixed as soon as possible.
Great ambiance and visuals, couldn't figure out how to win but had a blast!
We have 3 puzzles that needs to be solved.... you will have to look for them :)
Holy atmosphere, played for like 10 mins and had myself jumping just from the coughing sounds. the art style is fantastic, the way the little hints are placed on the walls is good but i think the letters on the tables does a fine job of describing what to do in leu of this.
great concept, only feedback is texture clipping like photos and wallpaper and some graphical bugs like when rotating a lot of the textures flicker, but this is a great game especially given the 7 day timeframe.
Thanks for the kind words :)