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Trust no One, literally's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #305 | 3.789 | 3.789 |
| Enjoyment | #573 | 3.263 | 3.263 |
| Overall | #873 | 2.961 | 2.961 |
| Gameplay | #956 | 2.711 | 2.711 |
| Innovation | #993 | 2.711 | 2.711 |
| Visuals | #1025 | 2.947 | 2.947 |
| Audio | #1226 | 2.342 | 2.342 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The core of the game is the name, it is both Trust no One,...and trust no one, because anyone can make you lose...
What code and assets did you not make from scratch during the jam (if any)?
I used button press sound effects from Pixabay
How many people worked on the game?1
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Comments
Overall Game looks good to play ! Sticked to the theme point. Especially the visual and art is nice.
I'm not sure why but shooting here is very satisfying haha
Game is quite simple and I like the goofy feel it has. I'm not sure how it works under the hood but I had like 10 consecutive 1s and 0s with a green hat which made it a bit repetitive. Overall cool project:)
A really fun fast-paced decision-making game!!
At first I thought it was pretty simple, but it gets more and more complicated as you progress XD
The game design is super cute, and I feel like I could keep playing this for a really long time!! Really fun!
The rules were a bit odd but this was very fun. I enjoyed that I didn't have to click to perform actions, it was much faster using the keybinds. Underrated game design decision I can't lie. The visuals and sound are simple to the brim but it really works with this style.
Masterpiece, 12/10
It was a bit difficult at the start to understand the rules, but after a while i've got the hang of it. Shooting the gun is satisfying, visuals are cool and the core loop is fun.
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I had the same thought on the theme written in my notes, I'm glad someone actually did it! And very well, too. I especially love the gun decal/sound effect, very funny!
I like the straight forward interpretation if the theme and it's fun to play. I'd love to have some feedback on failure e.g. through highlighting where the evil one was. Also some progression number or visible time constraint would be nice. Mouse control on top of the button control could be cool, so you'd only need one device.