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(1 edit) (+2)

oh boy time to crashtest the new update and leave no one alive:

- Since the outer mono-element settlements are once again accessible, it might be worth putting a warning because I was like "oh what's this" and then basically got locked out of progressing into later cities in that incarnation, cause they don't have "embark on a caravan towards this city" or "go to wilderness" buttons and you can only choose one in a given incarnation.

- "These grounds exist because Heaven-Bearing Core requires quantities of Qi the outer wilderness cannot supply on a useful timescale." not sure if a mistake, since at this point you have access to Deep Mono wilderness (and then Deep Dual once you do become Core 8)

- Speaking of which, Deep Dual wilderness has the "this is Outer Dual wilderness, stronger than Mono wilderness but still just first depth" text, and its enemies are classified as Outer Dual on their bestiary entry (but NOT the bestiary list itself).

- The people encounters for Inner City records are mixed up, in sense that the initial encounter and later encounter are not always stored next to each other (at first I thought they were missing but no, they're just separated).

- Actions in the Imperial Core show up as "Unknown action". Oh yeah also Willowbrook somehow managed to re-invent the Instant Transmission market, this time into the Imperial Core. Guys I think Tea Master is pranking us across time and space.

- The shop sections in Market District for Integrated Core and higher don't have the introductory(?) paragraph. Heaven-Bearing items also don't have description.

- All the exact routes to Inner and Deep wilderness got wiped. (╯°□°)╯︵ ┻━┻

- Choosing Archives at Imperial Core kinda becomes pointless once you complete all logs, cause that's how you earn money there.

- Imperial Core longevity methods are missing from records.

- All-Ten Wilderness seems to be broken, as whatever I click on doesn't change my pursuit from "Crossing the Wilderness" and only meaningful action I can take there is moving to another one after 10 years.

(1 edit) (+2)

Working on a fix for all the bugs reported but I might not be able to get it live until tomorrow.

(+1)

Take your time man; the game isn't a hare, it ain't running away anywhere

I noticed one opposite effect of wilderness navigation. The Inner Mono wilderness messages said, for instance, "After ten years learning Inner Knife-Wind, you know a route precise enough to follow directly from the wilderness margin in another incarnation." That implies that you shouldn't be able to find inner mono wilderness regions you haven't been to before, unless you go from the corresponding Paragon town. But I was able to travel between all the inner mono regions in one life, learning their routes as I went. (I couldn't travel between the outer dual regions, which is what I expected, because I haven't been to most of them yet, so that's why I kept going between inner ones instead. That will make it a bit more tedious to pick up the routes for all the dual regions if I can only discover one new one per life, though.)

I'm a little confused about one other thing. Are Inner and Deep wilderness regions the same thing or different things? Currently my list of inner mono regions includes "Deep Ancestral Canopy" and "Deep Vein March" but all the rest say "Inner [something]." Why are only two different?