Good job on the dialogue! The game was great, and I appreciated the pixel art very much. Overall, it was pretty good.
Play game
Who Killed Caquitto?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #460 | 3.600 | 3.600 |
| Audio | #675 | 3.022 | 3.022 |
| Overall | #845 | 2.993 | 2.993 |
| Enjoyment | #874 | 2.956 | 2.956 |
| Visuals | #956 | 3.000 | 3.000 |
| Innovation | #972 | 2.733 | 2.733 |
| Gameplay | #1012 | 2.644 | 2.644 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This is a murder mystery game, where you, as a detective, have to talk to different people, search for clues and confront the suspects if needed in order to solve the case.
Although suspects help you with the case, but every people has something to hide. So, don't forget rule: Trust No One
What code and assets did you not make from scratch during the jam (if any)?
1.Pixelart Interior Top-Down RPG Asset Pack v2 by zedpxl:
https://zedpxl.itch.io/pixelart-interior-top-down-rpg-asset-pack
2.Instrument and More by LullabyJazz:
https://lullabyjazz.itch.io/instrument-and-more
3.PP Furniture Pack (Pixel Plains Exp) by N2, SnowHex:
https://nandoopx.itch.io/pp-interior-and-houses-pack-pixel-plains-exp
How many people worked on the game?6







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