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Someone Trust No-one's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1797 | 1.618 | 2.400 |
| Audio | #1858 | 1.348 | 2.000 |
| Visuals | #1926 | 1.483 | 2.200 |
| Overall | #2048 | 1.214 | 1.800 |
| Gameplay | #2054 | 1.079 | 1.600 |
| Theme | #2124 | 0.944 | 1.400 |
| Innovation | #2148 | 0.809 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
At the start of each level you must trust No one, nobody OR you can trust someone called No-one
What code and assets did you not make from scratch during the jam (if any)?
Nothing
How many people worked on the game?1
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Comments
I did your character art and animation. It's a simple, well-made platformer. I didn't understand your interpretation of the theme.
Pretty simple platformer, I think you should make it more clear whether we made the right choice or not when we decide to trust (or not to trust) the guy at the beginning of a level. I think in the third level there's an impossible jump somewhere in the middle.
Nice entry for a first game tho!!
yeah It's pretty bad, But thanks to all the feed-back my upcoming game should suck less.
Don't worry man, you'll get better over time and you should be proud to have published a game!!!
:D
Platformers are always cool but it rquires new mechanics to stand out. It's okay to have simple graphics for a jam, the important part is to showcase your idea and concept. With more mechanics and improving the trust part this can turn into a nice entry. Keep it up!
thanks for the feedback! :D
Hi , I saw your game and played a lil bit. I really dont understand the idea of it, or how it is connected to the theme of "trust" but you still gave it a try. Maybe you should have tried explaining the concept and objective of the game, so it will be clear from the beginning.
Note: Could you pls checkout my submission?Would be nice.
Yeah sorry I've only been making games for a month and I didn't get as much time as I needed. I thought it was a good idea at the time...