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(+1)

The button placement for navigation is overlapping potential functions, and also my dialogue options are appearing off to the side...

When I am at the road outside the lab I no longer see a walk around button, either. Was it removed in favor of random events playing while moving between the parade and the road areas?

Also I'd suggest putting some red text in the ladder to tell players what is not implemented maybe? As I wrote in Tasty Gummy's text thread about upgrades sitting on the bench for a while until Chad overtakes them and forces them on the normal route... In all the save scumming I did, I never could find what the venue was to book it.

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all the content is in the game, I simply accidentally disabled some triggers, itll get fixed in a few minutes

Following up after sinking some time in to newer and older saves a like. I managed to get all the way through all current paths just fine. The UI layout is good, the dialogue options are centered, the minigame visibility is nice.

One mechanical quirk I ran into is that I could never maintain my 4.11m tall height cap. Every time I'd try to dose it would send me down to like 3.20m - 3.40m. depending on if it was a super serum or not. This didn't do anything to my dominant playthrough, though, so it didn't prevent me from enjoying the scenes I never got to see.

Is there a more consistent way to grow Nelli? I've tried talking to her every day and getting her to make serums as much as I can, but I never got her past stage 3 (The wide hipped one where her previous stage's boobs disappear) regardless of routing.

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Ill check out that bug, for Nelli, there is a mini bug, one for the losing to Chad screens was supposed to give her enough of. A boost to reach stage 4, but I changed. A few things after implementing it and so it wasn't enough, I'll fix it up, her not growing as much as others will be a plot point for next parts and for the third sprite I accidentally used one that wasn't right.

(+1)

Any other shortcomings or suggestions for the game? Are you expecting smth from the next par

Suggestion: I think it'd be swell if some scenes were longer, but I understand that it's Part one and larger sizes will be more prominent in later parts according to the Patreon. For example during Everybody is Four People, not having a tank in the Normal route has no consequence of everyone getting fucked like the Main Character does in the Dominant Route.

I really like the scene where Chad and Rex do it all over the lab and how they slowly grow. That's the good stuff for me, multiple images, gradual. But again I understand that later parts will probably feature more of that so it might not be as prominent in part 1 and it might be a pain to generate all of that if there isn't much of a support network for this game/series.

Positive: The gameplay loop early game actually feels pretty solid with Nelli being able to help you make serums, and using the greenhouse to make serums to sell for cash early game actually does very well to push back against the item costs of making batches with the alchemist's items. You found a really good sweet spot with minigame frequency and alternative options for the early game before Pearl enters the picture.

Shortcoming: I did the Breaking the Limits Part Two (I think that's with Pearl?) on one of my older saves, but events become pretty back to back that on neither my dominant or normal playthrough, I haven't managed to get that. I get so deep into an attempted route without remembering the specific trigger for something that it becomes basically too late. The demo ending when you hit the end of a route makes this unfortunate.

I'd consider letting the player continue to play after the demo ends, but let them know in the usual pop-up that there is no further story content to attempt to play through, that way they can go back for other scenes they may have missed?... But I'm also not a coder so I would understand if the game might attempt to explode if you made that change.

Pearl's events are just too slow to trigger compared to Chad's and I'm not sure what I'm doing wrong with that either. Maybe an optional delay event button for story events? For example I had to open a save editor and nerf my height into the ground for The Rematch on Normal Route because Chad kept making me too large to hit the small height requirement for Look How Light She Is between their events despite trying to starve myself daily.

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Originally planned pearl to last a bit after the first one, ill allow people to play past the end for that, great to know you liked that scene, it is my favourite, gameplay loop feeling solid is the absolute best news I could get, it was by far the riskiest part of the game and the one that came with the most headaches, try not paying a bit of times and see where that leads you.


For the longer CGs, my favourite part of developing it was thinking out and making the scenes, they do take quite a bit of time so, yes id appreciate any and all support wether finantial or simply good feedback.


I dont quite understand what you meant by " not having a tank in the Normal route has no consequence of everyone getting fucked like the Main Character does in the Dominant Route."  could you clarify it?

It's a great scene! And yeah I was a bit on the fence about making gameplay suggestions seeing some get added alongside what I was saying was a bit of a bombardment of new info... But It feels very good now that I'm using more resources at hand, like Nelli and Greenhouse doses. I used to play the early game by just running straight to Joyce and largely ignored both the Greenhouse and Nelli.

So for the CG, it's all good! Okay some of the hyper inflation is generated weird and the cocks go through bellies like Nelli's scene in the Dominant path for Everybody is Four People, but that's an AI thing, I can not fault you for that.

During the Normal path for Everybody is four people, the CG is pretty sparse compared to the Dominant path, especially since Chad seems pretty lust-crazed when they enter. The path fork is to have a Diminishing cannister or not, and if you don't have one, the difference is that Chad grabs Nelli for an image.

Regardless of route, the rest of the ladder is skipped, I can't let the schedule lapse twice, the game skips to the "We copied them" part of the Normal route. I hope that better explains what I mean.

There also appears to be a skip between The Tank and We Copied It on the Dominant Path. Down out of the ceiling on the Normal path cuts to the normal path's version of We Copied it. Unsure if intended or left-over from a previous version's path triggers. Figured I'd say something about it anyway. You also work very fast on updates.

Norm:


Dom:

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Thank you, I'll check it out, this one is not gonna be fast cause I'll go to sleep but by tomorrow there'll be a fix

Appreciate you, I see the option to continue playing past the current content has went up, and I see that Nelli can drink serums too, so that makes me happy.

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No problem thank you for giving  honest feedback, though it you could leave a review id appreciate it.

Done and done, enjoy your rest!