Cool idea and stress mechanic. The interviewer was kinda a-hole though lol.
Play game
Interview's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #253 | 3.452 | 3.452 |
| Enjoyment | #304 | 3.548 | 3.548 |
| Gameplay | #434 | 3.258 | 3.258 |
| Theme | #505 | 3.548 | 3.548 |
| Overall | #569 | 3.231 | 3.231 |
| Audio | #886 | 2.806 | 2.806 |
| Visuals | #1124 | 2.774 | 2.774 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In the game, you are the main deceiver. The player has to remember the real information and deceive the border officer in order to cross the border. It directly explores the question of trust.
What code and assets did you not make from scratch during the jam (if any)?
Only the foundation. I had tried it before as my first 3D game — the character and movement.
How many people worked on the game?1





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