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This is a VERY well done take on the prompt with a ton of nice polish, and a boatload of content for just a week of one person, it's pretty hard to believe this is just a jam game! I'm really curious how you set up the way that they disobey you while still at the end of the day generally doing your actions, because on top of being cool for a narrative and cool for gameplay it just scores soooo many aura points oh my god. Visually this game is also nothing to scoff at,  although maybe something in terms of an outline shader or something when you're near something that can be activated would've been nice rather than just color? At the end of the day though there's nothing but minor nitpicks I could really give this game, it's really really good, although a way to retry without resetting all the guys could've been nice since spikes aren't always readily available. WOW though, this was so peak

Wow, thanks for the comment! I spent most of my time on the mechanics, and since I rushed the map design a bit (and every other thing), I didn't even get to use all of them. Some of the "acts of disobedience" are scripts that detect your location and activate if the disobedience is allowed in position of the clone. For others, I fine-tuned their frames, inputs, and update orders to make the clones behave differently. This system allows me to create new levels featuring any kind of disobedience I want, using only the Unity Inspector.

I’ve also received a lot of feedback regarding the retry button affecting only the last clone; however, I likely intended for the game to be a bit more difficult and frustrating upon failure. Most players likely felt this as a result of the lack of game design.

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Ooh interesting! I do think a way to retry with selectively removing clones would've definitely felt out of tone for the game, I personally more meant something along the lines of a simple retry that doesn't reset clones, in case you get stuck in a pit or something and are unable to hit spikes. Super sick that you were able to have level design be that quick, always a nice feeling when the time you put into structure pays off with really quick iteration like that