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[Unity] [Paid] [Small Gig] Looking for dev to build an explorable 3D island prototype

A topic by Wess created 18 days ago Views: 855 Replies: 27
Viewing posts 1 to 20 of 27 · Next page · Last page

Hi everyone! I'm looking for someone to build a small 3D prototype (POC) — great for portfolio if you're starting out.

What it is: A Hawaiian volcanic island, explorable in third person, built in Unity 2022+ (URP 3D template) or an equivalent 3D engine.

Requirements:

  • Island built from a Terrain (or equivalent), including a beach, cliffs, and a volcano
  • Volcano with a particle system showing activity (smoke, lava, ash, etc.)
  • Multiple terrain textures (sand, grass, rock, volcanic ground)
  • One simple building somewhere on the island (ProBuilder or a ready-made asset)
  • Ocean surrounding the island
  • Third-person controllable character that can walk across the whole island

Scope (keep it simple):

  • Free/ready-made assets are totally fine and expected (Unity Terrain, Starter Assets for the character, free water/particle packs)
  • No custom modeling, rigging, or advanced programming needed
  • This is a prototype, not a finished game — no quests, HUD, or save system required

Deliverable:

  • A short fullscreen video walking the character across the whole island (beach, cliffs, volcano, building), uploaded anywhere shareable (YouTube, Drive, etc.)
  • The full source project

***If you're a student or just building up your portfolio, this is a good-sized, low-pressure project. Feel free to reply here or DM me with questions or a quick portfolio link!***

Could you post a screenshot of a game that has approximately the quality level that would satisfy your goal? Also what art style do you want?

As the title says "paid", how much payment do you have in mind and how quickly do you want it?

Hey, good questions. Style-wise think low poly / stylized, not photoreal. As long as it reads immediately as "volcanic island," we're good. Think beach, cliffs, active volcano with some particle FX on it, nothing crazy. I'll drop a couple refs below so we're on the same page.

Budget's $90–140, timeline's 5-7 days but I'm not in a rush, so don't stress the clock. Let me know if that's in your range.


Best reference: Sea of Thieves — The Devil's Roar Active volcanic islands, smoke, lava, tremors. Stylized but not cartoony. This is basically the vibe. https://www.google.com/search?q=Sea+of+Thieves+Devils+Roar+volcanic+islands&tbm=isch

Also good: Wind Waker — Dragon Roost Island Shows how beach/rock/volcano blend together on one island without looking messy. https://www.google.com/search?q=Wind+Waker+Dragon+Roost+Island&tbm=isch

For the real-world shape: Hawaii aerial shots https://www.google.com/search?q=hawaii+volcano+island+aerial+view&tbm=isch

For the game-art look: low poly volcanic island search https://www.google.com/search?q=low+poly+volcanic+island+game+environment&tbm=isch

Hi I'm a Unity developer, hire me!

That’s absolutely within my range. I can build and deliver the complete Unity scene in one day for $100, including the explorable island, active volcano effects, custom water shaders, lighting, and post-processing. You’ll receive the full source project and a gameplay video.

Hey, definitely something I would be interested in working on. For reference on the kinds of work I do: https://luminarylabs.dev is the place the check out. I can also send some screenshots/footage of environment focused POCs I have built. I've been into this kind of thing for about 3  years now so have a lot of prototype examples. This sounds like something stylistically up my alley! If you haven't picked a developer for this yet, feel free to reach out!

can i make that in godot?
i think for a low poly / stylized art godot may be suitable. if you are comfortable, I can start building the prototype.

Hi man 
Are you still up for the request or you got someone already
discord fareedah_890

Hi, is this request still open? I’d be happy to help if you still need someone. Feel free to reply here or message me on Discord for a better discussion. If you have any other requests, I’d be interested as well. kindly message me on discord: mhideygulr1

Hey, I could help with the technical side of this, but not the full environment/level design part. I can handle things like player movement, scene logic, procedural generation/setup, terrain-related systems, and other Unity-side functionality. What I wouldn’t take on is the actual artistic level design — choosing and placing all environment assets, shaping the final composition, and making the island look polished as a finished environment. If you’re open to splitting the work and need someone specifically for the technical side, I’d be interested. Discord: landar9999

Hi Wess! 👋 I’m interested in taking this on. I went through your full requirements and the references you provided, and I can handle the prototype as a complete Unity environment rather than just the individual technical pieces.

I can build the island terrain with a clear beach → cliffs → volcanic area progression, layer the sand/grass/rock/volcanic materials, set up the active volcano with smoke/lava/ash effects, surround the island with water, add the building, and integrate a third-person controller so the entire island is properly explorable.

I’m also comfortable working with ready-made assets and Unity’s built-in tools, which fits the scope you described. The goal would be to keep the scene lightweight while still giving it a cohesive stylized volcanic-island look rather than simply assembling unrelated assets.

Your $90–$140 budget is within the range I’d consider for this prototype. If you're still looking for someone, I can send you relevant 3D/game environment work and we can discuss the exact scope and preferred references before starting.

Hi! I’m interested in your 3D environment prototype project. I have experience creating game environments and would love to build the island terrain, volcano, beach, cliffs, and overall environment in Unity.

Portfolio: https://www.artstation.com/artwork/AoqBWW Discord: alexmason789

I’d be happy to discuss the project and requirements. Thanks!

Hi!

I'm a 3D artist with skills in making 3D environments Unreal Engine 5 using Blender as a DCC. I have prior experience working with Volcanic particle VFX as well.

Here's my portfolio: https://mayankghosh.carrd.co/

My discord: der_grammatikritter

I'd love to work with you.

Hi! I'd like to take this on — the scope is clear and it sounds like a good project to build out cleanly.

Quick background: I'm an indie game developer (4 titles shipped on Google Play under O2cool168), primarily working in Godot 4, but I've also worked with Unity through coursework and I'm comfortable with Terrain tools, ProBuilder, and free asset packs like Starter Assets, so this fits well within what I can deliver. Portfolio here if you want to see my other work: https://sethbrowngaming-rgb.github.io/Websites/portfolio/

A couple of questions before I dive in: what's the budget/rate for this, and is there a deadline you're working toward? Happy to get started once we're aligned on those.

Looking forward to it!

Hi Wess, is your volcanic-island prototype still open, and would an AI-led workflow be acceptable? AI would handle most of my production and written English communication; I don't have a commercial Unity portfolio. Your ready-made-asset approach seems worth checking for a small paid first task. Which Unity version, target platform, and island size should guide that feasibility check? I would confirm asset licensing and scope before agreeing to any quote or schedule.

Hello! Your project sounds like a great and straightforward prototype, and I'd definitely be interested in discussing it further.

I have experience working within the Skyrim and VRChat communities, particularly with 3D environments, world building, assets, and creating immersive explorable spaces. My background has given me a strong understanding of environment design, terrain composition, optimization, asset integration, and building interactive 3D worlds.

The scope of this project is something I find particularly interesting. Creating a Hawaiian volcanic island with varied terrain, cliffs, beaches, volcanic areas, ocean surroundings, and an explorable third-person environment sounds like a solid environment-focused prototype.

I'm also comfortable working with ready-made assets and focusing on assembling and optimizing them into a cohesive environment rather than unnecessarily overcomplicating a prototype with custom systems.

I would be interested in learning more about your expectations, timeline, and any specific visual references you have in mind. Feel free to send me a DM, and I'd be happy to discuss the project and share relevant examples of my work.

HERE IS MY DISCORD USERNAME

franco054160

Hey! Your island prototype sounds like a really fun project. I’d be interested in helping bring the environment together in Unity especially the terrain beach cliffs volcanic area and overall exploration space
Portfolio:https://www.artstation.com/artwork/LaRmmv
Discord:artivostudio88

https://shorturl.at/0eOl9

Here is my portfolio website
here is my discord username: sammy_xr

you can send me a dm if ou think i am best fit for this and you will like to hear how i can be of help to this project

Hi Wess! Is the volcanic-island prototype still available? I’m an AI-assisted builder based in the Philippines. 

Your bounded prototype and ready-made-asset approach seem worth a feasibility check. Would Godot 4 be acceptable under the “equivalent 3D engine” option, and are AI-assisted coding workflows acceptable? What target platform and approximate island size do you want?

Is the $90–$140 budget still current, and what start/completion timing would suit you now? I would confirm scope, asset licensing and that the development setup works before agreeing to a quote or schedule.

Is this offer still avaliable

Hi Wess,

If this commission is still open, I propose USD 120 for the explorable volcanic-island prototype you described, including the source project, a fullscreen walkthrough video and one scoped revision.

The layout would use a readable beach-to-cliff path leading toward the volcano, with the small building as a landmark and an alternate route around the island. Terrain materials and smoke/lava effects would establish the volcanic setting; licensed reusable assets would keep this within prototype scope. No quests, HUD or save system.

Before confirming a start date, could you confirm your preferred Unity version, target platform, approximate island size and whether the budget is still available? I suggest agreeing on a simple layout first, then checking the full walking route, collisions and volcano effects in the delivered build. A provisional delivery target is seven business days after scope and technical setup are confirmed.

This is a proposal for your brief, not a claim of prior client work. You can reply here or reach me at ycwdjb599@gmail.com.

evanworks

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