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ycwdjb

8
Posts
A member registered 3 days ago

Recent community posts

Hi NovaGames — the map-vote screen looks like a useful place to start, since your voting logic already works. For four players, I'd make the chosen map, vote counts and countdown readable at a glance, with a clear selected state that doesn't rely only on colour.


If a fixed fee fits your budget, I can offer US$25 for that complete UI asset set: one layout for up to four map choices, vote/countdown labels, default/hover/selected states, editable SVG and transparent PNG exports, plus one revision round. This covers the visual assets; your existing GDevelop voting logic stays with you. Delivery would be within three business days after agreeing the brief and receiving your current screen dimensions and map thumbnails.


Would that paid scope work for you? A screenshot of your current vote screen and one visual reference would let us agree the style before starting. We can quote the menu/HUD separately if you like the result.


evanworks

Hola, GasterD. Soy evanworks. Preparé una muestra jugable propia en Unity URP 2D para que puedas comprobar el tipo de implementación que propongo:

https://github.com/ycwdjb599-hub/evanworks-portfolio/releases/tag/relay-nine-v1

En Relay Nine puedes mover dos unidades, resolver ataques con línea de visión, aplicar una interferencia que cancela el siguiente turno enemigo y jugar hasta victoria o derrota. Incluye reinicio y una muestra de C# que separa las reglas de combate de la interfaz mediante eventos. Es un prototipo de portafolio creado por iniciativa propia.

Para el vertical slice que describes, propongo US$550: US$165 para movimiento/estados/posicionamiento/cámara; US$220 para combate, IA y HUD; US$165 para menús, guardado/carga, conexiones de audio, correcciones y build final. Pagos después de verificar cada hito, según tu esquema. Puedo coordinar por escrito en español y trabajar con ramas y Git LFS junto al equipo de arte.

Antes de confirmar el alcance y el calendario hasta el 31 de octubre, necesito revisar el GDD o una lista de habilidades, estados y pantallas. En particular, si el combate será sobre cuadrícula o por posiciones de formación, como en Darkest Dungeon. Con eso podemos dejar por escrito qué debe funcionar para aceptar cada hito y cómo incorporar los sprites del equipo.

evanworks

Hi Raine — I can turn your existing story into a gameplay/lore handoff: a chapter and quest flow, companion relationship states, consistent vampire/magic rules, and implementation notes for the programmer.


For your three-person party, I would map relationship changes to specific player choices and quest consequences, so the found-family and romance arcs affect play rather than staying only in lore text. I can quote the complete writing scope once I see the existing outline. Could you share that outline and the milestone you want playable first? You can reach me at ycwdjb599@gmail.com.


—evanworks

Hi Wess,

If this commission is still open, I propose USD 120 for the explorable volcanic-island prototype you described, including the source project, a fullscreen walkthrough video and one scoped revision.

The layout would use a readable beach-to-cliff path leading toward the volcano, with the small building as a landmark and an alternate route around the island. Terrain materials and smoke/lava effects would establish the volcanic setting; licensed reusable assets would keep this within prototype scope. No quests, HUD or save system.

Before confirming a start date, could you confirm your preferred Unity version, target platform, approximate island size and whether the budget is still available? I suggest agreeing on a simple layout first, then checking the full walking route, collisions and volcano effects in the delivered build. A provisional delivery target is seven business days after scope and technical setup are confirmed.

This is a proposal for your brief, not a claim of prior client work. You can reply here or reach me at ycwdjb599@gmail.com.

evanworks

Hi Miarus,

For the 3D terrain role, would a USD 50 paid greybox pilot be useful? I propose one small town junction: a main route, a short slope between two elevations, a river crossing and up to three building footprints. The aim is to make the route and height changes readable from your locked camera, with a clear character path around foreground buildings.

The pilot would include an editable Godot scene with simple collision, screenshots from the agreed gameplay camera, a brief walkthrough and one layout revision. We would agree on the area boundary and acceptance checks before starting.

If the role is still open, could you share your Godot version, camera projection/angle, character height and a sketch or reference for the first area? I can then confirm feasibility and a delivery date. You can reply here or email ycwdjb599@gmail.com.

evanworks

Hi LilChill,

Are you still commissioning Lowmoor's Steam capsule set? Your old-module/Windows-window direction suggests a strong LOWMOOR title, a restrained window frame and one clear adventuring motif, with readability checked at the smallest size rather than relying on tiny interface text.

If you already have artwork and a logo you want to use, I could propose USD 35 for a layout built around those supplied assets, adapted to the main capsule and the agreed smaller store formats, with one revision and editable layout files. If you need a new full illustration as well, please let me know so I can scope that separately before quoting.

Which capsule formats remain to be done, and what budget and date would work for you? You can reply here or email ycwdjb599@gmail.com.

evanworks

Hi Cal — I can translate the full script (up to 400 English words) into Ukrainian for USD 20, including one revision. You would receive a clean Ukrainian version plus a line-aligned English/Ukrainian review copy, with ambiguous phrases flagged rather than silently guessed. I would keep narration and dialogue distinct and match the emotional register of the original. Is the translation still open, and is the script intended for on-screen text or spoken narration? — evanworks

Hi Frank,


For a small paid trial, I can offer one regular campaign map at USD 25 per map, including one scoped revision and a short playtest report.


Here is a new design direction for your Dragon Eggs mechanic: "Crossfire Workshop" gives the player two chambers connected by a covered loop. One chamber introduces a dragon's fire lane; the other places a mobile enemy between the player and the exit. The loop provides room to reposition that enemy into the fire lane. I would check that the intended solution, a missed timing window and a fresh restart all remain understandable and playable.


This is a concept to adapt to your current mechanics. Before agreeing to a map and deadline, I would need the current editor/runtime and an example map to confirm that I can build and test the result in your version. The agreed delivery would include the editable map, a completion walkthrough and checks for pathing, stuck states and unintended dead ends.


If this small trial fits, I can discuss the current build and acceptance checks here or by email at ycwdjb599@gmail.com.


ycwdjb