The Project:
I am developing a 2D tile-based, 90s-style retro action puzzler. The gameplay is heavily inspired by Boulder Dash and Adventures of Lolo, but with a major twist: there are no one-shot kills or falling boulders. Instead, the focus is entirely on outsmarting and defeating mob monsters by manipulating the environment.
The Role (Paid Contract):
I need a creative level designer and playtester to help build out the game's campaign. This is a paid freelance position. You will be responsible for creating:
- Regular Campaign Maps: Smart, grid-based puzzles that introduce and scale the difficulty of standard enemy mechanics.
- Boss Arenas: Specialized showdown maps designed entirely around unique boss logic and environmental hazards.
Our Custom Editor:
You will build and test everything directly inside our proprietary 2D map editor. It is fully visual, lightweight, and requires zero coding. It supports both classic 1-layer maps and our updated 3-layer system (Floor, Walls, and Main entity layer), making it highly intuitive for anyone familiar with traditional 2D tile engines.
New Mechanic Showcase — "Dragon Eggs":
To give you an idea of the puzzle logic, I just implemented a new mob: Dragon Eggs. These are stationary eggs placed on the map that hatch over time into fire-breathing dragons. As a designer, you will need to build maps that force players to deal with these eggs before they hatch, use obstacles to block their fire lines, or lure other mobs into their path!
Requirements:
- Experience or a strong interest in classic 90s top-down puzzle logic and enemy pathfinding.
- Ability to playtest your own creations locally in the editor to ensure they are fair but challenging.
- Reliability and clear communication.
How to Apply:
Please drop a comment or DM me with any previous 2D tile-based layout or puzzle design work you’ve done. Please also include your standard rates (per level or hourly).
