Play game
Connivance's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #108 | 3.738 | 3.738 |
| Theme | #126 | 4.066 | 4.066 |
| Overall | #215 | 3.612 | 3.612 |
| Gameplay | #276 | 3.443 | 3.443 |
| Visuals | #385 | 3.803 | 3.803 |
| Enjoyment | #386 | 3.443 | 3.443 |
| Audio | #530 | 3.180 | 3.180 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is an investigation where most witnesses are omitting details or downright lying to the player. Any of them can be the culprit.
What code and assets did you not make from scratch during the jam (if any)?
The entire game was made from scratch except for the music and SFX (credits in description)
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.






Comments
beautiful game, i am just not very good at it
Thanks for stopping by !
The idea of turning murder mystery into something procedural is really creative, but it does get a little repetitive eventually after havthe same clues to solve the cases. I like how the clues are pretty easy to follow and understand, makes finding the murderer really satisfying. If you are going to keep working on this game, more variations in clues and murders would be great!
Hey, thanks for the feedback, your entry is in my top 5.
I'll definitely come back to that game after the jam, it's been a blast to work on
Have a good one
ARE YOU CALLING ME A LIER>?! WELL I AINT CALLING YOU A TRUTHER!! Rofl full 5/5s!
(Also Our game is still in need of a few ratings so if you could take the time that would be appreciated <3)
Thanks for stopping by. I'll have a look at your entry later today.
Cool stuff attempting procedural detective stuff. I must admit, I did mostly use the two same clues in playing on all sizes of manor. The following of their paths through the place was quite hard, and partially aggravated by their testimonies being generated and not always feeling very human. I did focus on shoes and being lucky murderer was always in room with someone else who refused to acknowledge their existence :)
Play-through with more feedback:
Oh wow, thanks a lot for the video ! Always a joy to see someone interact with the game directly, it really highlight everything I've failed to convey. Your feedback regarding formating is most appreciated it's something that I've really struggled with.
Guests refusing to acknowledge the murderer when they're in the same room is so easy that it feels like cheating. I'll definitely change that in the future when more clues comes into play.
Again, deepest thanks. Seeing you struggle with the game has been invaluable.
Nicely done. Everything in the game feels intuitive and watching the manor get built is really satisfying. The art style is also really nice and fits well.
I think that the characters could be a bit more varied possessions wise and maybe with a bit of personality to their testimony but for a jam game it's understandable.
Overall well done and great submission!
Thanks for the kind word ! I absolutely agree, way to many cigarettes everywhere.
this is great and has so much potential!
i think in the "who is the murderer?" screen you should show a short summary of the character when clicking on it first (i accused one by mistake because i hoped to get its name first when clicking on it). alse the game clashed on me when clicking anywhere but one of the characters
sus:
I can't believe that crash on the whodunit screen went under my radar, it's the first time I hear about it. Hope it wasn't too much of a dealbreaker.
I'll definitely add more detail to that screen and revamp the testimony system entirely in the extended version. It's been the number 1 complan since the jam has started.
Thanks a lot for playing and for the very useful feedback. I appreciate it.
very ambitious of you to generate murder cases, respect!
Thanks for stopping by !
This was such a good idea for the theme! I love the way the mansion builds itself, and the game itself is super intuitive. You built the menus out well and it all felt responsive in a way that made it fun to click from area to area and read up on testimonies and look for clues.
A minor thing to mention, every now and then some testimonies would be rather repetitive (for example, a lady in the yellow room saying that she moved to the yellow room and then later, moved to the yellow room). Other than that it felt really well put together!
You again ? Thanks a lot for the kind word.
Testimonies are repetitive because the guest's movement is, unfortunately, completely random. They just aimlessly jump from room to room.
Strange testimonies can, however, indicate a lie if a guest move to the same colored room twice in a row or manage to teleport to a room that's not adjacent to the one they were currently in. They'll usually avoid admiting that they've entered the crime scene at all cost.
Haha surprise, it's me again!
And that makes sense! Your tutorial did mention that they would avoid incriminating themselves, so that's really interesting that the repetitiveness will give them away... Thanks for the clarification!