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Absolutely fantastic! The visuals, graphics, models, SFX, and overall presentation are incredibly polished. Everything feels very professional, and I genuinely loved it.

The concept is simple, but it’s executed really well, and the game is just a lot of fun to play. There’s honestly very little to criticize, and most of it comes down to small details. One thing I noticed is that when you die, the camera rotates in a way that makes it a little difficult to understand what happened, who got you, or where the attack came from.

Other than that, I had a great time with it. Really impressive work!

(+1)

Thank you so much for the feedback! I'm more than happy to hear that you enjoyed the game.
Thanks for pointing the "camera rotation" part, it was something I tried to implement at the end of the deadline and we tought "maybe we could make the player be sent flying since the enemy explodes to kill the player" but I forgot the prt where we should maybe lock the camera to the enemy that killed us at least when initially sent flying across the map haha, surely will fix that!