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(+1)

Thank you so much for the feedback! I'm more than happy to hear that you enjoyed the game.
Thanks for pointing the "camera rotation" part, it was something I tried to implement at the end of the deadline and we tought "maybe we could make the player be sent flying since the enemy explodes to kill the player" but I forgot the prt where we should maybe lock the camera to the enemy that killed us at least when initially sent flying across the map haha, surely will fix that!