A fun twist on tower defense. I think it just needs a little refinement. I don't think it would be challenging enough if I could mark a suspicious target the moment I spot him, so I think you have the right idea by restricting that. But maybe the player could choose who the troops inspect / search? I liked how you varied the speeds of the people to make it more challenging to keep track of who was who. Overall, good work!
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Kings Trust's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1250 | 2.585 | 3.500 |
| Audio | #1380 | 2.093 | 2.833 |
| Innovation | #1541 | 1.969 | 2.667 |
| Overall | #1572 | 1.990 | 2.694 |
| Visuals | #1618 | 1.969 | 2.667 |
| Enjoyment | #1729 | 1.723 | 2.333 |
| Gameplay | #1773 | 1.600 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a commander of the Kings Defense. Visitors want to bring gold and presents. Some may be suspicious and carry bombs, harmful bugs, want to assassinate you with their dagger or poison your King. Trust no one ;)
What code and assets did you not make from scratch during the jam (if any)?
Geist Pixel Font, stated in Description
How many people worked on the game?1


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