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Trust No One But Yourself's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1314 | 2.261 | 3.750 |
| Innovation | #1453 | 2.111 | 3.500 |
| Visuals | #1454 | 2.261 | 3.750 |
| Enjoyment | #1471 | 2.111 | 3.500 |
| Overall | #1509 | 2.111 | 3.500 |
| Audio | #1534 | 1.809 | 3.000 |
| Theme | #1576 | 2.111 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A creature talks to and guides the player. To trust it or not?
What code and assets did you not make from scratch during the jam (if any)?
All game code was written by me during the jam.Some sound effects, music, fonts, and visual assets were sourced/adapted from some asset packs released under a Creative Commons Zero (CC0) license.
How many people worked on the game?1
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Comments
platform and the mechanism of moving in a grid pattern and switching back and forth are what I like about this design.
This was really fun. I was expecting this just to another simple platformer game but I did not expect to see that going into the ground mechanic. That really added something interesting to this game. The only issue with this mechanic is that it was difficult to enter the ground when entering from above where it looked like you'd be able to in some parts. Other than that, fun game.
I liked three things about the game:
1. The pixel art, while simple, looks good and the little sack creature was cute (it was kinda sad that they wanted you to stay for longer).
2. The transition from platformer to maze game was neat and made up for how simple the game was (though I wish it was a bit more clear how far you have to fall to trigger it because I experienced this by accident).
3. I like how the creature teaches the mechanics while still making you wonder if they should be trusted (maybe it could be fleshed out more).