Good looking game with an interesting concept but I dont think I understand how the game works. A tutorial would go a long way in this game.
Play game
BANNERET: SUCCESSION's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| User Interface (UI/UX) | #24 | 2.000 | 2.000 |
| Fun | #25 | 2.167 | 2.167 |
| Sound/Audio | #25 | 2.000 | 2.000 |
| Visuals(Graphics) | #27 | 2.333 | 2.333 |
| Overall | #29 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://csaf.itch.io/banneret-succession/devlog/1643313/v12-the-downs
Developer Feedback Questions
Two things I would value feedback on. First: the Downs add high ground, where riding downhill lends a blow an extra tile of weight and riding up needs a run. Does that read clearly the first time, or did you have to lose a knight to learn it? Second: Orders are a stock per march rather than per field, so spending one is meant to cost something. Did you hoard them or spend them? Disclosure, since the form does not ask: the code and store graphics are AI generated and the written text is AI authored. The sound and music are procedural synthesis from code rather than generative audio.









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