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A jam submission

Shoddy CadreView game page

Build a t̷o̷t̷a̷l̷l̷y̷ ̷r̷e̷l̷i̷a̷b̷l̷e̷ team to h̷e̷l̷p̷ the neighboring country.
Submitted by matchaberi, Ceci G, chimuenico — 5 minutes, 27 seconds before the deadline
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Shoddy Cadre's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#8482.8603.000
Audio#9182.7652.900
Theme#10072.9563.100
Overall#11182.7012.833
Gameplay#11372.4792.600
Visuals#12062.6702.800
Enjoyment#12342.4792.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
All your secret agents can betray you and play for the enemy country.

What code and assets did you not make from scratch during the jam (if any)?
Check description.

How many people worked on the game?
4

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Comments

Submitted(+1)

I like the concept. felt new to me. a bit of explanation at start would help me understand it better. 

Developer

Thank you! Totally agree on the explanation part. Barely managed to get what's there working in time, but I want to work on some sort of tutorial for after the jam. Any suggestions on how to make it? I always feel like it must be complicated to get it right😅

Submitted(+1)

I like the decision space of this game. Its not as easy as picking what you want, you have to pick what you don't want to happen at the same time. I did have a hard time with the font chosen and i think with some styling this game can look very polished. It definitely needs some sort of tutorialization and perhaps some visual feedback during a mission to communicate what's happening. Idea is good, game jam time probably put a plug on how polished it could be. 

Developer(+1)

Thank you for playing and commenting!! I'm glad to know you liked that part of the game design!

As for the font, may I ask which one was troublesome? Was it the one in the cards or the one in the UI? For the cards, it was hard to find something that could fit names and be fully readable, so the whole thing might need some redesign to fit things better

About everything else, totally agree. Some things I wanted to do but didn't have time. I'll try to work on an improved version, having all these in mind :)

Submitted(+2)

I like the challenges the game presents and I was excited to play and try it out. However, I don't think the game gives the player any options to overcome those challenges. I didn't feel like I could do anything but play cards with high reliability. And even then, I still got betrayed.

Developer

Thanks for your feeback :) Noted

Developer

Hi, thank you for trying our game! There's some strategizing that can help you win (other than the one you tried), but it's true it's left too much to luck.
I wanted to make something more balanced, with a couple more features that would've added a lot more play, but sadly I wouldn't have managed to code it in time.
About still getting betrayed... it's kind of intentional for the theme and the game's lore/context. It's supposed to bug the player a bit. I understand the frustration, though. If you want to share any other feedback or ideas on how to improve it, they're very welcome!

Submitted(+2)

cool game, really fun but took a while to understand the rules.

Developer

Noted! Thanks for playing and for the feeback!

Developer

Thank you! Any way you think we could improve that? Is there anything we can add to the page to help other players?

Submitted(+1)

before the game starts you could put a instructions and rules pop up.