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How does the game fit the theme?
To trust something is to believe it's true. In a school setting where rumors fly about, the player must determine whether to trust a rumor is true and worth writing down, or believe it is false and scrap it. The only thing you can really trust is what you see with your own eyes.
What code and assets did you not make from scratch during the jam (if any)?
Tilesets, sounds, and MOST sprites are free assets.
How many people worked on the game?1
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Comments
Pretty creative game! the art looks good and the background murmurs definitely helped, the only real issues I had was the instructions being pretty unclear, and the ability to walk around feeling fairly disconnected from the rumors system
But overall a cool game!
I do love some good rumors.
I think I trust rumors too easily :) Cool game!
I thought some of the messages were really funny. It did take me more than two tries to figure out you could look at where the lil figures were to see what's true. I don't know if it's the case, but I'd find it weird if "Alex and Sam are making out" would be good media for the school paper, even if it's true. I might be wrong on that, I never read a school paper.
A definete improvement you could make is showing at the end how many you got right and wrong in addition to the score. Because I don't really know what I'm doing wrong. A negative score count could also help, strangely
Cool little game! I discovered that I'm terrible at writing newspapers.
I also appreciated seeing the Stanley parable reference in there.
I would maybe make it so that tiles do not repeat once you have sorted them but overall well done!
I got 7 points is that good???
It's a fun idea I don't think walking around does anything?? Or was there a secret??.....
Nice game well done!
This is a good game, it taught me that I would make a lousy journalist. funny original game. i liked the pixel art as well
"Mitochondria is the powerhouse of the cell" The best rumor
Cute little game. My brain is stuffed flying rumors and murmuring now.
An interesting take on the theme, great work!
I often found I would just stand and deal with the floating messages rather than walking around because I didn't seem to be able to do anything in the environment anyway. Wasn't sure how the points system worked.
Thanks for playing! Yeah my initial idea was that you could walk around and drag a rumor to an NPC and they would say something about it, but I couldn't get it to work. As for the points, it's just a simple scoring system based on how many rumors were correctly sorted.
General premise of the game was ok, I do wish the game play was a little more complex but good effort.
Thanks for playing! Yeah there were a lot of things I wish I could have added like interrogation mechanics but I didn't want to fall to scope creep.