Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hm, I'm gonna go ahead and say no not really if you're talking about just text like using it as a visual novel? :0c It should be a proper RPG game since the jam was born out of engines like RPG maker and stuff and invokes a pretty clear type of game.

Unless I'm misunderstanding what you mean (possibly bc I'm dealing with a flu rn lol)

No worries! Text-based RPGs are pretty niche so I understand if you're not familiar with them but if you feel that visual are a key part of RPG games for this jam then my game wouldn't fit what you want to allow. Still, thank you for answering my question. 

while i personally love text games, i just don't think they're in spirit of this particular jam! but i do run a bi-monthly VN jam so perhaps that could be a better fit if you're looking to join something. c:

Hm... My impression is Starlit is asking about a game whose interface is entirely text, and artistotel is talking about a game whose character-actions are basically responding to text. Though... come to think of it, I'm not sure how to tell between the two-- lots of visual novels can have stats + repeated loops, so it's not just a dialogue tree, and if you aren't displaying a map in your text interface, ...

Good to know, though, since I'm more likely to make a visual novel than a real RPG, even if it has an overhead map...