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Kings Trust's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1250 | 2.585 | 3.500 |
| Audio | #1380 | 2.093 | 2.833 |
| Innovation | #1541 | 1.969 | 2.667 |
| Overall | #1572 | 1.990 | 2.694 |
| Visuals | #1618 | 1.969 | 2.667 |
| Enjoyment | #1729 | 1.723 | 2.333 |
| Gameplay | #1773 | 1.600 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a commander of the Kings Defense. Visitors want to bring gold and presents. Some may be suspicious and carry bombs, harmful bugs, want to assassinate you with their dagger or poison your King. Trust no one ;)
What code and assets did you not make from scratch during the jam (if any)?
Geist Pixel Font, stated in Description
How many people worked on the game?1
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Comments
A fun twist on tower defense. I think it just needs a little refinement. I don't think it would be challenging enough if I could mark a suspicious target the moment I spot him, so I think you have the right idea by restricting that. But maybe the player could choose who the troops inspect / search? I liked how you varied the speeds of the people to make it more challenging to keep track of who was who. Overall, good work!
Nice idea, thank you a lot for your comment!
If there is time, I think it will be fun to work on some of the suggested improvements after the jam :)
Nice little tower defense game. Could use some polish, but it's a good prototype.
Thank you :)
My only complaint is that I could only seem to target an enemy once they got in range of the first tower.
Also is there a way to get the first tower to shoot?
Besides that I had fun! I really liked the music too it's already stuck in my head lol
Thanks a lot! Yeah it is meant to only target in range of the middle tower, there is currently no way for the player to actively shoot, but I will think about it :)
Honestly i don't understand whats the player input cuz the towers auto shoot , good concept tho
Thank you for your input.
Yeah maybe there is a lack of active player input and too much attention and observing to target the right imposter