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UnTrusted Gun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1303 | 2.339 | 3.167 |
| Gameplay | #1334 | 2.216 | 3.000 |
| Enjoyment | #1394 | 2.216 | 3.000 |
| Audio | #1447 | 1.969 | 2.667 |
| Overall | #1476 | 2.154 | 2.917 |
| Theme | #1502 | 2.216 | 3.000 |
| Visuals | #1618 | 1.969 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Your gun wants you dead as much as everything else does.
What code and assets did you not make from scratch during the jam (if any)?
did it all by my self.
How many people worked on the game?2
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Comments
Cool idea but I’ve encountered a couple of bugs, one of them being that I’m constantly walking left no matter what I’m pressing. Which made it kinda unplayable for me. Other than that, the concept is great :)
Thanks bro ill try to fix it later <
This game has promise to be something interesting. I like the idea. The gun exploding can be funny but also frustrating. I've had times where the gun would immediately explode again after getting it back. It made the game feel like a waiting game when getting the gun to regenerate back into your hand. I think to balance it, maybe the chance for the gun to explode should start low but slowly increases with each shot you take. I would also like it if there was a setting to adjust mouse sensitivity. On my play through, the camera rotation was slow. It's really neat seeing how many game mechanics you were able to add within the short time frame. Congrats!
Thanks for those great ideas man,
I didn't have much time to add settings or balance the levels I'll work on that <3.
Its a very good idea but currently its very buggy and somewhat unbalanced imo.
For example there is no reason to fight enemies and you are better of ignoring them as the gun really really does not like you (which yeah theme but on the other hand the grappling hook is too broken you can realistically skip every level by crouching and grappling around as much as you want.
It would be cool to have a speedrun timer too in each level and stats of how many enemies you killed too to add some replayability but for (i assume a first jam) great job on making it within deadline!
(small note: a web build would really be good imo (like im not sure how it is on unity but on godot its very quick to make one) as many will likely not play even if they see this game)
Thanks for the great ideas !
Maybe I'll make an update about it ,
There is alot of bugs, unbalanced stuff and lots of emptyness because i didn't have much time and yeah it is my first game jam (^-^) <3
no downloads, please fix
Downloaded it and tested it on my friends laptop