OMG this was brilliant! The dialogue was hilarious. The multiple endings were great. Art was charming. The sound... good! (especially liked the different mumbling sfx for the npc's when they talked.) I actually liked the input mechanic of holding Q while talking... felt like I had to stop myself from accidentally killing people. Only gripe was the font choice - though it fit your medieval shire vibes perfectly, it was hard to read at times, especially with the fish guy who already talks weird lol. Great game!
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Alas, they kill them's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #185 | 3.947 | 3.947 |
| Visuals | #280 | 3.974 | 3.974 |
| Overall | #379 | 3.430 | 3.430 |
| Innovation | #401 | 3.289 | 3.289 |
| Audio | #520 | 3.184 | 3.184 |
| Enjoyment | #596 | 3.237 | 3.237 |
| Gameplay | #726 | 2.947 | 2.947 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can't trust Anyone on this town...
Not even yourself
What code and assets did you not make from scratch during the jam (if any)?
I use some external Unity Packages, mostly Yarn Spinner.
Art and Sound came from creative common sources, edited for the game.
How many people worked on the game?2







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