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It took me a while to really understand what was happening - but I enjoyed this once I got it. 

I enjoy the use of little psychological hooks that this game does well - particularly loss-aversion. 

Rather than making a curry then getting a customer, the customers show up (feels like you already have them, or at least have an opportunity at them) and then you *lose* them. Much more urgent problem to solve adding to the excitement.

I tried to put a minor twist on the restaurant service games with that. Thanks for noticing!