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Team members
Igor Yakunin
Software used
Unity/Houdini/VSCode
Use of the limitation
You need to collect pianos to get time - otherwise you run out of it
Cookies eaten
3
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Comments
It was visually great and I like the ambiance, the lights are well done too ! I only managed to get to lvl 3 or 5, but I didn't understand how to play it, except brute forcing all the paths. The controls were disorienting, but the camera was smooth.
Hey there! Thanks! The main idea was to play with mouse and I have added keyboard controls for those who get used it to it. I think this is a weak part as well (it's just because camera angle and movememnt pattern). But anyway - hope you enjoyed it.
I really love the way this game looks!
Controls need to get used to and it's hard to find the right path.
Oh! Thanks, mate!
I like the idea, and the visuals are pleasant, very cohesive color scheme. Unfortunately it kinda felt like groundhog's day for me and really punishing with no real way to find a solution without just brute forcing it and memory (unless I'm doing something wrong which I probably am lol)
Hey there! Thank you very much. During blockout and first part of lookdev I actually forced all trails to stay there - so player could navigate much more easy. I think it was a good idea game-design wise but I really didn't like it visually. You gave me food for thought though, Again - thanks!
nice concept but it's hard (or i'm bad idw)
Thanks! It's always a hard point to find perfect balance between casual/hardcore. I tested as much as I could. It is not that hard really.
Very pretty and cool concept. Great work!
TY! Appreciate it!
Interesting creation, I was confused at first because I did not visit the jam entry page and missed the "Use of the limitation" explanation before playing. I needed a few attempts to see a piano at the edge of the camera and try to reach it. Maybe you should add it to the game page :)
The game could feel really smoother with more responsive movement controls.
I liked the match between the visual atmosphere and the music.
Hey! Thank you very much. I was thinking about some kind of helpers (or even camera panning) but I didn't like how it looked like and, unfortunately, no time was left to pro-think it in a more comfortable way. After they publish result I will try to fix that things.
Thanks, again!