I really enjoyed cooking.
It's great that there are power-ups available.
I tend to panic and get flustered when the number of customers increases, but that’s actually part of the fun.
| Criteria | Rank | Score* | Raw Score |
| Overall Enjoyment | #15 | 2.862 | 3.200 |
| Production Velocity | #15 | 3.130 | 3.500 |
| AI Direction & Adaptability | #16 | 3.130 | 3.500 |
| Theme Fidelity & Creativity | #17 | 3.309 | 3.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
This was an experiment in testing out both models (Sol, Astra and DeepSeek) and workflow.
I allowed all 3 models to create the game from the same starting point, then improved the best to get it in the state it is today. Astra won the first round, and I used Deepseek and Astra to improve the game.
AI Tools Used
Sol, Astra and DeepSeek
Areas Where AI Was Used
Code, Images and Music
I really enjoyed cooking.
It's great that there are power-ups available.
I tend to panic and get flustered when the number of customers increases, but that’s actually part of the fun.
The controls confused me at first, but then I realized I could change the keys in the settings. It takes a little time to get used to, but once I understood it, it became really fun!
I get that you're supposed to make the curry to order once you start, but gameplay takes a bit of time, and the controls feel a little clunky.
Making the controls a bit simpler might make it easier to understand and keep players from dropping off.
Awesome job making this!
It's a really fun cooking game♪
Unlike cooking games where you just prepare meals at your station, this one includes a walking element. It's interesting that one of the daily upgrades is to increase your walking speed, and until you can upgrade that, the game features a well-designed brain-teaser element where you have to figure out how to multitask and save time.
I was really enjoying it, but I had to stop playing partway through due to time constraints, so I'll come back another day when I have more time to play at my leisure. 🙂
Would like to see more. I felt that my character moved too slowly to adequately server customers in line. If development continues, I'd like to see more depth and polish. Maybe a way to organize the kitchen stations to maximize efficiency? :)
I think this is pretty clean. Visually can be improved. It's not my type of game- cooking rush, but it's done well!
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